- 1
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literature on Computer-Go
older works
- 2
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(!) Lefkovitz, D., A Strategic Pattern Recognition Program of the Game of
Go. Wright Air Development Division
techn. Note 60- 243, Univ. of Pennsylvania, The Moore
School of Electrical Engineering, Philadelphia,Pennsylvania, 1960.
- 3
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(!) Remus, H., Lernversuche an der IBM 704. In: Lernende Automaten,
pp.144-154, 1961.
- 4
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√ Remus, H., Simulation of a Learning Machine for Playing Go.
Information Processing 1962, pp.192-194, North Holland, 1963.
Auch in: [148], Vol.II, pp.136-142.
- 5
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√ Thorp, Walden. A partial analysis of Go. Computer Journal, Vol.7
No.3, pp. 203-207, 1964.
Auch in: [148], Vol.II, pp.143-151.
- 6
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√ Thorp, Walden. A Computer assisted Study of Go on
m×n boards. Inf.
Sciences, Vol.4 No.1, pp.1-33, 1972. Auch in: [98], pp. 303-343
und in: [148], Vol.II, pp.152-181.
- 7
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(!) Uhr, L., Programs for the Japanese Game of Go. Pattern Recognition,
Learning and Thought, Prentice Hall, pp.230-248, 1973.
- 8
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√ Wimmer,M. Computer und Go. In: Die Treppe, 1965.
- 9
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√ Zobrist,A.L. Feature extraction and representation for
pattern recognition and the game of Go. Doctoral Dissertation,
The University of Wisconsin, 1970. Microfilm No.71-3,162.
- 10
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(!) Zobrist, A.L., A Model of Visual Organisation for the Game of Go.
Proceedings AFIPS Spring Joint Computer Conference,
Vol.34, pp.103-112, 1969.
newer works
- 11
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Benson, D.B., Soule, S.P. , Legal Go: A formal program specification.
WSU, Pullman, Washington, 1978.
- 12
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√ Benson, D.B., Life in the Game of Go. Information Sciences, Vol.10,
pp.17-29, 1976.
Auch in: [148], Vol.II, pp.203-213.
- 13
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Benson, D.B., Starkey, J.D., The Game of Go on the Computer. In:
Proc. ACM-CIPS Pacific Regional Symposium, 1976.
- 14
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Benson, D.B., Computerizing the Game of Go. Techn. rep. CS-76-31,
Comp.Sci.Department, WSU, Pullman, 1976.
- 15
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√ Benson, D.B., Hilditich, B.R., Starkey, J.D., Tree Analysis
Techniques in Tsumego. In: Proc. IJCAI, pp.50-52, 1979, und
in: [148], Vol.II, pp.265-269.
- 16
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Brown, D.J.H. Hierarchical Reasoning in the Game of Go.
Proc. IJCAI 6, pp.114-116, 1979.
- 17
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Brown, D.J.H., Seeing is Believing ( or How to Make Sabaki ). In:
[145], pp.177-184.
- 18
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Brown, D.J.H., A Computational Model of Reasoning. Report, Conf.
Comp. Soc. of South Africa, 1979.
- 19
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Brown, D.J.H., Reasoning about Games. AISB Newsletter, Vol.32,
pp.14-17, 1978.
- 20
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Brown, D.J.H., Computer Games - Is Go harder than Chess ? In:
Personal Computing 12, pp.81-83, 1979.
- 21
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Brown, D.J.H., Dowsey, S., The Challenge of Go. New Scientist,
Vol.81, pp.303-305, 1979.
- 22
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√ Evers, P., The Planning Structure for the Beginning Game of Go. Proc.
ACM-CIPS, June 1976.
- 23
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√ Friedenbach, K.J. Abstraction Hierarchies: A Model of Perception and
Cognition in the Game of Go. Dissertation, Univ. of California, Santa
Cruz, 1980. ( Microfilm )
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(!) Gottschalk, G.F., Game Playing - the Ancient Game of Go. MA-Thesis,
Naval Postgraduate School, Monterey, California, Ad 741134.
- 25
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(!) Kerwin, J., Reitman, W., Video Game No.3: A Go Protocol with
Comments. Unpublished Paper, Uni. of Michigan, Mental Health
Research Institute, 1973.
- 26
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(!) Lehner, P.E., Planning in Adversity: A Computational Model of
Strategic Planning in the Game of Go. PhD Dissertation, Univ. of
Michigan, 1981.
- 27
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√ Lehner, P.E., Strategic Planning in Go. In: [145],
pp.167-176.
- 28
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√ Mano, Y., An approach to conquer difficulties in developing a Go
playing program. Journal of Information Processing, 7, no.2,
pp.81-88, 1984. Auch in: [148], Vol.II, pp.248-264.
- 29
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√ Miller, J., The End Game of Go. In: [143].
- 30
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√ Reitman,W. and Wilcox,B. A Program for playing Go: Interim
Report. The University of Michigan, Ann Arbor,1976.
- 31
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√ Reitman,W. and Wilcox,B. The Structure and performance of
the Interim.2 Go program,1980. Proc. of the 6th International
Joint Conference on Artificial Intelligence. IJCAI, Tokyo 1979,
pp.711-719. Auch in: [147], pp.105-124,
und in: [148], Vol.II, pp.234-247.
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√ Reitman,W. and Wilcox,B. Perception and representation of
spatial relations in a program for playing Go. Proc. of the 30th
National Conference of the Association for Computing Machinery,
1975. pp.37-41.
Auch in: [148], Vol.II, pp.192-202.
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√ Reitman, W. and Wilcox, B. , Pattern Recognition and
Pattern-Directed Inference in a Program for Playing Go. In:
[125], pp.503-523, und in: [148], pp.214-233.
- 34
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(!) Reitman, W. and Wilcox, B. , Modelling Tactical Analysis and Problem
Solving in Go. Proc. of the Tenth Annual Pittsburgh Conference on
Modelling and Simulation, pp. 2133-2148, 1979.
- 35
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√ Reitman, W., et al., Goals and Plans in a Program for Playing Go.
Proc. 29th ACM Conference, pp.123-127, 1974.
Auch in: [148], Vol.II, pp.182-191.
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(!) Reitman, W., Nado, R., Wilcox, B., Machine Perception: What makes it
so hard for Computers to see? In: Savage (Ed.), Perception and
Cognition, University of Minnesota Press, Minneapolis, pp.65-87,
1978.
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√ Ryder,J.L. Heuristic analysis of large trees as generated in
the game of go. Doctoral dissertation, Stanford University, 1971.
Microfilm No. 72-11,654.
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(!) Sander, P.T., A Strategic Approach to the Game of Go. M.Sc.Thesis,
Uni. of Western Ontario, Dept. of Computer Science.
- 39
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(!) Sanechika, N., Ohigashi, H., Mano, Y., Sugawara, Y., Torii, K., Notes
on Modelling and Implementation for the Human Player's Decision
Processes in the Game of Go. Bull. Electr.Techn.Lab. (Japan), Vol.45,
No.1-2, pp.1-11, 1981.
- 40
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Sanechika, N., Recent Developments in Game Playing Programs ( in
japanischer Sprache). Information Processing, 20, no.7, pp.601-611,
1979.
- 41
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Sanechika, N., A model of evaluating moves in the Game of Go. Proc.
of the 22nd Convention of the Information Processing Society of
Japan, 1981.
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Sanechika, N., Programming the Decision Process in Go.(in japanischer
Sprache) Techn. Report
of the Information Processing Society of Japan, June 1982.
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√ Starkey, J.D. The X-O-O Heuristic in Game Tree Analysis.
In: [143]
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Soule, S., The Implementation of a Go Board. Inf. Sciences, Vol.16,
pp.31-40, 1978.
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Sugawara, Y. and Sanechika, N., A method to recognize the strength
situation in a Go program ( in japanischer Sprache). Proc.
of the 23rd National Conference of the Information Processing Society of
Japan, 1981.
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√ Tackett, M., A pattern recognition approach to tesuji
programming in Go. In:[143].
recent works
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√ Haider, C., Anwendung von Verfahren des Maschinellen Lernens auf das
japanische Brettspiel Go, Diplomarbeit, TU Berlin, 1988.
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(!) Kierulf, A., Merkle, M., Nievergelt, J.,
A Smart Go Board, its Applications, Algorithms for Tactical
Calculator, User Manual. Several Unpublished Papers, ETH Zürich, 1984/85
articles
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Aroutcheff, P., Atari en Basic, Jeux et Strategie, No.31, pp.18-19,
1985.
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Block, H.C., Axioms for Go. ACM SIGART Newsletter, no.51, pp.13-14,
1975.
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Bradley, M.B., The Game of Go - The Ultimate Programming Challenge ?
Creative Computing, pp.89-99, March 1979.
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Dowsey, S., Go and the Computer. Go Review, Vol.13 No.3, pp.72-74,
March 1973.
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√ Fairbairn, J. The 1984 Acornsoft Computer Go Tournament. In:
[74] Nr.35, pp.8-11, 1984.
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Good, I.J., The mystery of Go. In: New Scientist, No.427 ( January
21st ), pp.172-174, 1965. Auch in: [148], Vol.II, pp.87-93.
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Hamann, C.M., Chronologie der Programmierung des Japanischen
Brettspiels Go - Eine Herausforderung an die künstliche Intelligenz.
Angewandte Informatik, 12/85, pp.501-511, 1985.
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√ Kierulf,A. and Nievergelt,J., Computer Go: A Smart Go Board and its
Applications. In: [74], No.42, pp62-64, Winter 1985/86.
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Mann, B., Computer Games - Analysis of a Game. Personal Computing,
Vol.3, No.6, pp.83-86.
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√ Millen, J.K., Programming the Game of Go. Byte, Vol.6 No.4,
pp.102-120.
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√ Scarff, A., Intelligentes Go? in: [70], Heft 5/85, pp.20-23,
(1985).
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√ Interview mit A.Scarff: The Bard of Computer Go, by
Jonathan Wood, in:
[74], No.46, pp.9-13, Winter 1986/87.
- 60
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Shannon, C.E., Automatic chess Player. In: Scientific American,
pp.48-51, February 1950.
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√ Takagawa Shukaku, Honorary Honinbo, How Many Moves is it Possible to
Read ? in: [74], No.41, pp.30-33, Autumn 1985.
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√ Ting, C.H., Go in Forth. Dr. Dobb's Journal, No. 83, pp. 54
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Webster, B.F., A Go Board for the Macintosh. Byte, Vol.9, pp.125-128,
434-448, November 1984.
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√ Wilcox,B. Computer Go. In: [66], 13:4-6, 14:1,
14:5-6 (1979/80). Auch in: [148], Vol. II, pp.94-135.
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√ Wilcox, B., Instant Go. In: [66], 12:5-6 bis 14:5-6.
general go-books
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(!) American Go Journal, P.O.Box 397, Old Chelsea Station, New York, N.Y.
10113.
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√ Davies, J. , Die chinesischen Go-Regeln.
In: [70], 3-6/1987, 1-3/1988.
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√ Davies, J. , Life and Death. Ishi Press, 1975.
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√ Davies, J. , Tesuji. Ishi Press, 1975.
- 70
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√ Deutsche Go-Zeitung. Herausgegeben vom Deutschen Go Bund e.V.,
Postfach 60 54 54, D-2000 Hamburg 60, BRD.
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√ Congres Europeen de Go 1987. Herausgegeben von der EGF, 1987.
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Die großen Meister des japanischen Go( In japanischer Sprache
).
√ Band 13: Ito Showa und Ota Yuzo.
Kommentar von Hashimoto Shoji 9-Dan.
√ Band 17: Shuei. Kommentar von Takagawa Honinbo.
√ Band 18: Shusai. Kommentar von Sakakibara 9-Dan.
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√ Fujisawa, S., Reducing Territorial Frameworks. Ishi Press, Tokyo, 1986.
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√ Go World. Erscheint vierteljährlich. The Ishi Press, Inc. CPO Box
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√ Haruyama, I. and Nagahara, Y., Basic Techniques of Go. Ishi
Press, Tokyo,
1969.
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√ Ing, C.K., The SST Laws of Wei-Ch'i, Eleventh Edition. Ing Chang-Ki
Wei-Ch'i Educational Foundation, 1986.
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√ Ishida, A. and Davies, J., Attack and Defense. Elementary
Go Series, Vol.5, Ishi Press, Tokyo, 1980.
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√ Ishida, Y. Dictionary of Basic Joseki. Vol.1-3. Ishi Press,
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√ Iwamoto, K., Go. Goldmann, 1984.
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Iwamoto, K., The 1971 Honinbo Tournament. Ishi Press, 1972.
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√ Kageyama, T. Lessons in the Fundamentals of Go. Ishi Press,
Tokyo, 1978.
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√ Kageyama, T., Kage's Secret Chronicles of Handicap Go. Ishi
Press, Tokyo,
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Kano, Y., Graded Go Problems for Beginners, Vol. I - IV, Nihon Kiin,
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Kajiwara, T., The Direction of Play. Ishi Press, 1979.
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Kato, M., Kato's Attack and Kill. Ishi Press, 1978.
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Koulen, M., Go - Die Mitte des Himmels. DuMont, 1986.
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Miyamoto, N., The Breakthrough to Shodan. Ishi Press, 1976.
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Ohira, S., Appreciating famous Games. Ishi Press, 1977.
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Power, J. ( Ed. ), Invincible, The Games of Shusaku. Kiseido
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√ Sakata, E., Modern Joseki and Fuseki,
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√ Sakata, E., The Middle Game of Go, Vol.1. Ishi Press, 1971.
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√ Takagawa S., The Power of the Star Point. Ishi Press, 1988.
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Takemiya, M., Enclosure Josekis, Ishi Press, 1983.
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Akl, S.G., and Newborn, M.M., The Principal Continuation and the
Killer Heuristic. Proc. ACM Nat. Conf., Seattle, pp. 466-478, 1977.
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Akl, S.G., and Doran, R.J., A comparison of parallel implementations
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Banerji, R.B., and Ernst, G.W., Changes in representation which
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Banerji, R.B., and Ernst, G.W., Strategy construction using
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Banerji, R.B., and Mesarovic, Non
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Baudet, G.M., On the branching factor of the alpha-beta pruning
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Berliner, H.J., An examination of brute force intelligence, in:
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Berliner, H.J., The B* tree search algorithm: A best first proof
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√ Berliner, H.J., and Campbell, M.S., Using Chunking to solve Chess
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√ Botvinnik, M.M., Computers in Chess: Solving Inexact Search Problems.
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Bratko, I., Knowledge-based problem solving in AL3. Machine
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Campbell, M.S., Marsland, T.A., A Comparison of Minimax Tree Search
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DeGroot, A.D., Thought and Choice in Chess. Mouton, den Haag, 1965.
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Frey, P.W. (Ed.), Chess Skill in Man and Machine. 2nd Edition, Springer
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√ Frey, P.W.,
The alpha-beta algorithm: Incremental updating, well behaved
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Harris, L.R., The heuristic search: An alternative to the alpha-beta
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Knuth, D.E., and Moore, R.W., An analysis of alpha-beta pruning. Artificial
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√ McAllester, D.A., Conspiracy Numbers for Min-Max Search, Artificial
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Nilsson, N.J., Principles of Artificial Intelligence. Tioga, 1980.
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Palay, A.J., The B* tree search algorithm - New Results, Artificial
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Pearl, J., Heuristics. Addison-Wesley, 1985.
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√ Rosenbloom, P.S., A World-Championship-Level
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Samuel, A.L., Some studies in machine learning using the game of
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Stockman, G., A minimax algorithm better than alpha-beta? Artificial
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(!) Waterman, D.A. and Hayes-Roth, F. ( Eds.), Pattern-Directed Inference
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√ Zahle, T.U., A Program of Master Strength to Play 5 in a Row. EURO
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Wilkins, D.E, Using Patterns and Plans to solve Problems and Control
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(!) Fraenkel, A.S., From Nim to Go. Annals of Discrete Mathematics,
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(!) Kim, J.B., On the Game of Go. Kyungpook Math. Journal, pp.125-134,
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